Survivor Zero:

Survivor Zero is a first person, sandbox style survival-horror game set in the aftermath of a zombie apocalypse. Instead of focusing on combating endless waves of zombies, Survivor Zero places emphasis on the use of creativity and logic, alongside force in order to survive in a post-apocalyptic world.

Elements of Survivor Zero:

  • Zombies
    • Classic (Slow and scary)
  • Procedurally generate environment
    • The ability to enter unique buildings as they are generated and loot them for potential supplies…or make a base of operations
    • At the moment, we are set up to generate 13.9 million square miles (36,000,000 square kilometers) of virtual untouched-by-man-but-infested-by-zombies woodland — a space about the size of the moon
  • Procedural & dynamic weather and lighting
  • Crafting unique and resourceful weapons and tools
  • Hunting and farming to feed yourself
  • Vehicles to transport yourself across the vast landscape of Survivor Zero
  • Various Game Modes
    • Hardcore and perma-death modes as well as a personalized modes for players to chose the exact difficulty they want

The idea is to be cunning over brash and irrational.  In order to survive in Survivor Zero the player will have to act in a manner that reflects the realistic scenario of being in a world where everyone is a potential enemy and that your loved ones and strangers are reanimated as dead flesh eating corpses.  This game will reflect the horrors and calamity that a person would have to struggle through in order to survive and thrive.

Our Emphasis on Gameplay:

Survivor Zero places an emphasis no time limits, plot devices, incredibly crazy or ridiculous “super zombies” & boss battles. This game is an immersive, free-roaming survival horror game where the player will have to make tough decisions from where to sleep or eat and what they will do in order to survive.  

    Updates concerning the website

    Hello everyone, this is your friendly site sysadmin. This update is in reguards to the website, nothing SZ specific as far as game development goes. I keep loose tabs on what goes on in that area, my main goal is to just keep everything running :p

    Anyways, we have moved the website from an old server that we had obscure access to at best to a shiny new vps. The CMS system that was used on the old server was just as obscure. It was some custom made CMS done in Ruby on Rails. When I joined the project, my knowlege of RoR was limited (and still is) at best. I was able to kind of get around in it, but no where near on the level I needed to be. This casued a ton of headache for everyone involved, so we decided that once we move the server, it would be switched back to a php based system. For our needs, php is more than enough. The old RoR based CMS had already been butchered to shreds long before I arrived, so it was just easier to scrap and start fresh. After a few months of work, we are finally to the stage of deployement. The new site is running on a prebuilt CMS instead of some custom CMS i have no knowlege of. The current CMS is processwire. I spent a lot of time vetting CMS’s and when I found processwire, I fell in love. The API is simple and clean. replicating the site over for the most part was painless, but tedious.

    So here we are. the website is finally working decent, some things still clearly need worked on (such as the gallery) and above all things: we have more control over the server than previously. The game is being activetly developed every day, those guys are crazy awesome although i get lost in the conversations on development progress. That stuff boggles my mind, but that is why I sysadmin and they bang out sweet, glorious code and art!