Survivor Zero is a first person, sandbox style survival-horror game set in the aftermath of a zombie apocalypse. Instead of focusing on combating endless waves of zombies, Survivor Zero places emphasis on the use of creativity and logic, alongside force in order to survive in a post-apocalyptic world.
Elements of Survivor Zero:
The idea is to be cunning over brash and irrational. In order to survive in Survivor Zero the player will have to act in a manner that reflects the realistic scenario of being in a world where everyone is a potential enemy and that your loved ones and strangers are reanimated as dead flesh eating corpses. This game will reflect the horrors and calamity that a person would have to struggle through in order to survive and thrive.
Our Emphasis on Gameplay:
Survivor Zero places an emphasis no time limits, plot devices, incredibly crazy or ridiculous “super zombies” & boss battles. This game is an immersive, free-roaming survival horror game where the player will have to make tough decisions from where to sleep or eat and what they will do in order to survive.
The minds at Hidden Panda Games have been coming together the past few months to work on the incredible world of Survivor Zero. The focus as of late has been on making the game world as authentic as possible, which, in certain places, has been achieved.
Players will find themselves stopping to look about the cities, taking a gander upwards towards the cloudy sky, and, hopefully, not being eaten in the process.
City Generation – The team has been focusing on city generation within the world, ensuring the player discovers some variety in the buildings they scavenge through. We currently have around 400+ buildings per city. Everything is enterable and available to be explored.
Interiors and Exteriors – Cities are massive, but having nooks and crannies to explore is important to the Survivor Zero development team. Interiors and exteriors have been worked on relentlessly to ensure the player has a unique experience in the abundance of homes and buildings within the massive game world.
Procedural and Hand Placed Objects Mixture – We can now tell the most objects, such as a tree or televisions, needs to be placed somewhere within the game world. The engine then takes care of the rest, placing items and more where they would fit with the scenery. This technique is perfect for large, open buildings and smaller objects.
Weather – The amount of clouds floating overhead in the sky can have an affect on the game world’s lighting. This feature applies to both sun and moon light, lending a hand to how the world looks overall. Depending upon the season, the clouds and light intensity will be affected. Everything within the weather system is procedural, it may start raining at a moment’s notice, or a bright, sunny day could occur.
Please be aware that we disabled our previous lighting model for performance reasons. We still need to optimize that. On top of that, some serious work is currently being put on the shaders we use, so next update expect everything to be more visually pleasing and not have this flat shading look.
We also have for everyone that follows us some new wallpapers that we would like to share. Click on the one you prefer to see the different available sizes (Mouse over the image and click on the cog at the top-right corner, then select the “Download full resolution” option).
Lastly, the very talented Michael Hogan created a video detailing the telecommuting development behind Survivor Zero. The team is utilizing a variety of programs to ensure the very best game comes out perfectly aligned with our vision in the end.
Development of Survivor Zero is moving along smoothly once again after we dedicated some time for some well needed memory optimizations. We hope you will find the game world to be shaping up to be an incredible experience where you can fully immerse yourself, either alone, or with friends.
Be sure, upon release, to take a good look around, just be wary of all the undead bearing down upon you!